This is a case study in destruction.
The project was done in Houdini rendered in Redshift.
You can download the Houdini files to play with them -
- Simple Wall Destruction Simple wall destruction illustrates the RBD techniques and the use of upresing the RBD sim to get more details with little cost for sim time. Examples of debris set up for destruction and a set up of a dust system.
- Constraint Example Constraint example contains some examples of constraints and how to mix them
- Glass RBD Faces Glass fracture shows an example of the rbdconnectedfaces which is useful for breaking glass and have a seamless render.
- Rolling Burning Tyre A fire set up example and how to set a trail set up with a split up system of the simulation to keep the volume object not getting too big and so get more details in your simulation without killing your machines.